3D Gaussian Splatting in VR (via LumaAI)

We are using LumaAI’s Gaussian Splatting implementation for VR.

With this example, you should expect to see a scene that looks like the following: 3d gaussian splat: Robot (no background) 3d gaussian splat: Robot (w/ background)

from asyncio import sleep

from vuer import Vuer
from vuer.events import Set
from vuer.schemas import DefaultScene, LumaSplats

src = "https://lumalabs.ai/capture/ca9ea966-ca24-4ec1-ab0f-af665cb546ff"
src = "https://lumalabs.ai/capture/1b5f3e33-3900-4398-8795-b585ae13fd2d"
src = "https://lumalabs.ai/capture/4da7cf32-865a-4515-8cb9-9dfc574c90c2"
src = "https://lumalabs.ai/capture/822bac8d-70d6-404e-aaae-f89f46672c67"
src = "https://lumalabs.ai/capture/da82625c-9c8d-4d05-a9f7-3367ecab438c"
src = "https://lumalabs.ai/capture/4da7cf32-865a-4515-8cb9-9dfc574c90c2"
src = "https://lumalabs.ai/capture/83e9aae8-7023-448e-83a6-53ccb377ec86"

app = Vuer()


@app.spawn(start=True)
async def main(proxy):
    proxy @ Set(
        DefaultScene(
            LumaSplats(
                src=src,
                # this selected the object versus the background.
                semantics="foregrounds",
                scale=0.5,
                position=[0, 1, 0],
                key="luma-splats",
            ),
            up=[0, 1, 0],
        ),
    )

    # to keep it alive.
    while True:
        await sleep(10)