Source code for vuer.schemas.physics_components

from typing import List

from .scene_components import SceneElement


[docs]class MuJoCoProvider(SceneElement): tag = "MuJoCoProvider"
[docs]class MuJoCo(SceneElement): tag = "MuJoCo" # todo: consider adding default component keys here. src: str workDir: str = None assets: List[str] = [] speed: float = 1.0 pause: bool = False fps: int = 60 timeout: float = 0.0 threshold: float = 0.001 keyFrames: List[str] = [] # visible GeomGroups. visibile: List[int] = None # Allow adding additional children for the user to control. # actually this can be done outside. selfProvide = True useLights = True useMocap = True gizmoScale = 0.3 unpauseOnDrag = (False,) # Whether to unpause the simulation when dragging the object dragForceScale = (1.0,) # Scale of the drag force applied to the object when dragging showDragArrow = (True,) # Whether to show the drag arrow when dragging the object showDragForceText = (True,) # Whether to show the drag force text when dragging the object
[docs]class HandActuator(SceneElement): tag = "HandActuator" ctrlId = -1 offset = 0.01 low = 0.01 high = 1.0 cond = "right-squeeze" value = "right:thumb-tip,right:index-finger-tip" scale = 1.0
[docs]class MotionControllerActuator(SceneElement): """ MotionControllerActuator component for actuating the MuJoCo simulation based on motion controller inputs. :param ctrlId: The control ID in the MuJoCo simulation to actuate. :type ctrlId: int :param low: The minimum value for actuation. :type low: float :param high: The maximum value for actuation. :type high: float :param cond: The condition for actuation, e.g., 'right-trigger'. :type cond: str :param scale: The scaling factor applied to the input value for actuation. :type scale: float """ tag = "MotionControllerActuator" ctrlId: int = -1 low: float = 0.0 high: float = 1.0 cond: str = "right-trigger" scale: float = 1.0
[docs]class MjCameraView(SceneElement): """MjCameraView for rendering from arbitrary camera poses. :param fov: The vertical field of view of the camera. Defaults to 50. :type fov: float, optional :param width: The width of the camera image. Defaults to 320. :type width: int, optional :param height: The height of the camera image. Defaults to 240. :type height: int, optional :param key: The key of the camera view. Defaults to "ego". :type key: str, optional :param position: The position of the camera. Defaults to [0, 0, 0]. :type position: List[float], optional :param rotation: The rotation of the camera. Defaults to [0, 0, 0] :type rotation: List[float], optional :param fps: The frames per second of the camera. Defaults to 30. :type fps: int, optional :param near: The near field of the camera. Defaults to 0.1. :type near: float, optional :param far: The far field of the camera. Defaults to 20. :type far: float, optional :param downsample: The downsample rate. Defaults to 1. :type downsample: int, optional :param distanceToCamera: The distance to the camera. Defaults to 2. :type distanceToCamera: float, optional :param movable: Whether the camera can be moved by the user. Defaults to True. :type movable: bool, optional :param showCameraFrustum: Whether to show the camera frustum in the scene. Defaults to True. :type showCameraFrustum: bool, optional """ tag = "MjCameraView" movable = (True,) # Whether the camera can be moved by the user showCameraFrustum = (True,) # Whether to show the camera in the scene