Textured Trimesh
This example demonstrates how to apply textures to a trimesh using UV mapping in Vuer. You'll learn how to load a 3D mesh, generate UV coordinates from vertex positions, and apply an image texture with optional repeat parameters.
Code Example
Now, by passing in a repeat parameter, you can repeat the texture on the mesh.
add mapRepeat=[2, 4] to the material dict to repeat the texture map:
