Pointcloud Animation
This example demonstrates how to animate point clouds using Vuer's TimelineControls and the global app.update method. It loads a 3D mesh and pre-computed trajectory data, then updates point cloud positions frame-by-frame based on timeline events.
Key concepts:
- Using
app.updateto broadcast updates to all connected clients - Pre-populating the scene with initial components via
Set - Handling
TIMELINE_STEPevents to synchronize animations - Displaying multiple point clouds with different colors