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vuer
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vuer v0.1.6
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  • Quick Start
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📖 Your First 3D Scene (NEW!)

  • Constructing A Scene
  • Materials & Textures
  • Camera Control
  • Lights
  • Render Modes
  • Session API
  • Static Files & Hot Loading
  • Python Client Connection
  • Using Vuer with Claude Code
  • CLI Plugin System

Python API

  • Client (vuer.client)
  • Workspace (vuer.workspace)
  • Components (vuer.schemas)
  • Events (vuer.events)
  • Real-Time Collab (vuer.rtc)

Tutorials

  • Key Vuer Concepts
    • Intro to Async Python
    • Your First `vuer` Scene
    • Simpe Life-Cycle
    • Setting Up SSL Proxy for WebSocket
    • Serving Dynamic Content
  • Virtual Cameras
    • Recording Camera Movements
    • Replaying Camera Movements
    • Collecting Renders from a Virtual Camera
    • Collecting Renders from Multiple Browser Sessions
    • Transforming Points Using Camera Matrix
    • Capturing Height Maps with an Orthographic Camera
  • Physics in Mixed Reality
    • MuJoCo Cassie
    • MoCap Control
    • Hand Control
    • Example Gallery
  • Detecting When Assets Have Been Loaded
  • MuJoCo Interactive Simulator
  • Components
    • Primitives
    • 3D Models
      • TriMesh
      • PointCloud
      • Ply
      • Pcd
      • Obj
      • Glb
      • Urdf
      • Bvh
    • Gaussian Splatting
      • Splat
      • LumaSplats
      • SparkSplats
    • Interaction
      • Movable
      • Gripper
      • Hands
      • MotionControllers
      • KeyboardMonitor
    • Cameras
      • Frustum
      • CameraView
    • Helpers
      • Grid
      • CoordsMarker
      • Arrow
      • Line
      • Bounding Box
    • Text
      • Text
      • Text3D
      • Billboard
    • Background
      • SceneBackground
      • ImageBackground
    • Organization
      • Group
      • Pivot
      • Center
  • Examples
    • Hand Tracking
    • Controller Tracking
    • Body Tracking
    • Meshes
      • Loading 3D Mesh
      • Textured Trimesh
    • Point Clouds
      • Programmatic PointCloud
      • PointCloud Animation
      • PointCloud Animation (Upsert)
      • Depth Point Cloud
    • An Unitree Go1 and 3D Mesh of a Stair Way
    • Moving Camera Along A Camera Trajectory
    • 3DGS from Sora
    • 3D Text & Billboard
    • Depth Texture
    • Background & Environment
      • RGB-D Visualization
      • 360 Image
      • Heads Up Display
    • Interactive Pointer and Marker

Internals

  • Module (vuer)
  • Types (vuer.types)
  • Server Base (vuer.base)
  • Coordinates (vuer.frame)
  • Serialization (vuer.serdes)
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Gaussian Splatting¶

Advanced rendering techniques for neural radiance fields and 3D Gaussian splats.

  • Splat
  • LumaSplats
  • SparkSplats
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Copyright © 2023, Ge Yang
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